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As usual theres lotsa shiny beacons on the ground just waiting ta give you info on the local area and baddies!
- Naverius
Forest
| Udans are Naverian sylvants with long arms, which they can use to launch into a flying kick. Don't let them catch you off guard.
| When an unexpected problem arises during exploration, we call that an Emergency Trial!
| El Dagans are said to be a more powerful breed of Dagan. They are vulnerable to the same tactics as their cousins, but greater care should be taken when engaging them.
| If you get caught in a trap mine, you'd better ask an ally for help. Work together to destroy the barrier.
| Aerial Mines are normally not visible. They appear when triggered, and explode after a while. They can be a pain in the neck.
| This planet is called Naverius. It's covered with lush forests and veined with beautiful streams.
| Most Naverian sylvants are territorial and can quickly become aggressive. You'll have to fight back if you don't want to get slaughtered.
| None of the lifeforms on this planet seem to be able to communicate with ARKS operatives. I doubt that will ever change.
| Za'udans are rock-throwing creatues similar to Udans. You can stop their attack by destroying the rocks that they hold up.
| The weather on Naverius is constantly changing. Rain can raise river water levels, hampering your movement. Keep that in mind.
Tundra
| Sometimes you'll come across massive pieces of machinery. These are excavators that run on photon power.
| Banser Elans are a subspecies of Snow Banser. They are practically the same in ability, but they carry different items on them.
| The weather is usually fine on the Tundra, but watch out for the occasional blizzard. You'll suddenly find your vision impaired.
| You know what Berserk Enemies are? They're the super-aggro ones that sometimes pop up. The name says it all, really.
| The insect Fossils you sometimes find around here are apparently pretty valuable. Some people may ever ask you to collect them.
| Phangrulfers lead packs of Grulfers. They are highly intelligent and cunning, and will take advantage of any weakness you show.
| The containers you find on your travels often hold useful items. Break them open to see what's inside.
| Grulfs circle around thie prey until they see an opening to strike. Watch out for surprise attacks from behind.
Ruins
| Dagan Neroes are a subspecies of Dagan. Their abilities are not all that different, but they appear to carry different items on them.
| I sense an unsettling presence. I keep getting this omnious feeling. It's like... I'm constantly being watched.
| Falmorphers are weapons Falspawn use to spread their corruption across the lands. They generate more Falspawn, so destroy them ASAP.
| Cychronahdas are powerful, well-arrmored Falspawn that wield massive maces. Their weak point can be revealed by breaking away their armor.
- Amduskia
Volcanic Caves
| This is the crust of the planet Amduskia. ARKS operatives generally refer to this area as the Volcanic Caves.
| Though generally berserk, Sil Deenians still act with guile. They do, however, expose a weak point if you can guard their attacks.
| All materials on this planet are magnetic. The geomagnetism here is off the charts, so you should be prepared for anything.
| Briardas play a commanding role in battle, issuing rallying orders to Dagans, and the will sometimes spawn El Dagans.
| Carthagos are Falspawn protected by a ridig carapace. The only way to damage them is to target the red orbs behind their heads.
Floating Continent
| On the Floating Continent you never know when the ground is going to move under you. If you get trapped, keep a cool head and think of a solution.
| It's worth making use of the Catapults you find set up in certain areas. They may offer a shortcut around areas that are otherwise difficult to pass.
Dragon Altar
| The Deegahla is a Draconian with horns and wings. It likes to gore targets with its horns--a real nasty move--so shake it off fast.
| Those things that sometimes block your path are dragon forts. You have to activate the gimmick and open the central bulwark to get through.
| El Ardas are elite Falspawn warriors. They confuse prey with erratic movements, then attack repeatedly with their clawed appendages.
| Areas are linked via Dragonway Alpha and Dragonway Omega. Each has its own mechanism.
| The Dicahdr is an immature Predicahdr that has yet to develop its scythes. Should be a pushover for you as long as you watch what it's doing.
| The rare Predicahdr Nero is basically a souped-up Predicahdr. Watch out for its nasty double scythe attack.
| The Zoron Goraal is a rare variant of the Goron Zran with more powerful dragon summons. It attacks in highly powerful waves, so watch out.
- Lillipa
Desert
| There have been a few sightings of figures on the move that cannot be attributed to automata. No details are known, but we're looking into it.
| The Spardun A is a highly versatile automata. This basic type charges at intruders, damaging them with its hard outer shell.
| Desert covers the surface of the planet Lillipa. This vast desert also contains a plethora of ruins.
Underground Shafts
| Krahdas are a smaller breed of Falspawn. Like Dagans, they serve a vanguard forces. They hunt in packs, making them tough foes.
| Spiked floors are a pretty scary sight. The spikes rise and fall repeatedly, so wait for the right time to cross.
| Transzexias are advanced transforming automata. They can adapt to clost-range or long-range combat and also feature a powerful artillery mode.
| Infested Sentries are automated Gun Batteries that have been taken over by Falspawn. Unfortunately, the only remedy is to destroy them.
| Signo Beats are combat-oriented automata. They are formidable foes that project illusionary clones of themselves, which attack all at once.
| Have you come across any Spiked Pillars? They can't be destroyed, so you just have to make your way around them carefully.
| The Conveyor Belts still run even now. They can make travel a lot less of a hassle, as long as they're going in the right direction. Just be careful when using them.
| Given the glut of equipment in the Underground Tunnels, we surmise they exist to mine the abundant mineral resources beneath Lillipa.
| Sparziles are troublesome modified Sparduns that self-destruct after crashing into their target. Avoid getting caught in their blast at all costs.
| Gillnaches are faulty Gilnases that are little more than a mish-mash of junk parts. They may explode when attempting to self-repair.
| The diminutive native Lillipan creatures that were recently discovered are holed up in pockets around the Underground Shafts.
| Be careful when dealing with the energy tanks that remain in some areas. It only takes a couple of hits for them to blow to smithereens.
Abandoned Mines
| The Jagd Dingale is an automata that specializes in close combat. Its shoulder units can light its swords on fire. Hope you can take the heat.
| The Bal Shutrahda is a rare variant of the Shutrahda. There are no major differences in its attack patterns.
- Wopal
Coast
| Vizbolts are a type of dark lightning that selectively targets ARKS operatives. They can strike from anywhere, so be on your guard.
| The Turbon hides in its shell and spins, using centrifugal force to splash water. At night, it uses water jets to make slamming attacks.
| Dhargashes are Falspawn that lead around packs of Dhargachas. Their presence can cause trouble, so fosuc on taking them out first when possible.
| The Fiogara is a rare variant of the Bloomegara. It spawns Bloomettas at night and attacks in swarms.
| The Segrezun is an oceanid that uses its innate electomagnetic wave energy to make itself transparent. Hit it hard to make it materialize.
Seabed
| The Tarabekko pecks holes in the ground to draw out groundwater, which it sucks up and sprays. Be extra wary around wet terrain.
| The Jigrubekko is a rare variant of the Tarobekko. It zooms in and pecks fiercely at any foe unlucky enough to enter its sights.
Floating Facility
| The enemies here wield weapons, but two can play that game--turn the tables by using their own weapons against them.
| The Leomaduraad is a large oceanid that scatters flammable liquid around. By coating itself in this liquid, it makes its attacks more potent.
| The Nept Casadohra is a boss that flies through the air while wielding an extending anchor. Destroy its lower shell to stop it from moving.
| The Casado Badoohl is a rare variant of the Nept Casadohra. It packs a one-two punch of offense and mobility, so stay on your guard.
| The Su Valadinan attacks by throwing balls in the air. Don't let its smooth acrobatic moves distract you from how dangerous it is.
- Harukotan
Daybreak Province
| The Yomnazagri is a rare variant of the Anshizagri. The tailsmans that adorn its bdoy are deadly, but flammable--a key weakness.
| The Gannagam rests atop a floating lotus base, raining lightning upon its foes. Close in from higher ground and aim for its abdomen.
| The red structures are called Lanterns. The glowy bits in the middle emits photon-like readings.
Nightfall Province
| There are stone statues that look like they could topple over at any moment. Perhaps you could break them and trap enemies underneath.
| The Rota Birokehta is a rare variant of the Orota Bikehta. It launches a fierce attack when its lamp flickers.
- Earth
Tokyo
| The Chagazombie attacks at long range, and for some reason, its third shot in each sequence is super powerful. It's bigger, too.
| The Road Roller is a big ol' vehicle that tries to flatten you! Take this one-way ticket to Evadeville, population: you!
| The T-Rex pops a face out of its abdomen that fires a laser! Crazy, I know, but it's true!
| Water droplets in the atmosphere have changed in reastion to the vitalized aether in the area. It's like glowing snow. Almost magical, no?
| The Polar Bear fires out strange energy shots from its arms that will paralyze you if they hit you! Careful!
| Those immitation Corrupted Cores attached to phantasms seem to be a manifestation of the darkest parts of ARKS operatives' imaginations.
| The Mouse Phant is a rare Rat Phant--a rare variant, as it were! Look out for its painful pouncing attack!
| The Crow Phant forms doubles of itself when it attacks. Don't let the illusion fake you out--keep your eye on the prize and go hard!
| The Snakeheli fires missiles from overhead! But if you take out its rear rotor, it'll come crashing down!
| The Blacksnake is a rare variant of the Snakeheli. If you try to hit the giant rotor it manifest, it'll come charging at you!
| The T15 Tank has a launcher that incinerates the area around the shell's impact. It's a real pain to deal with, if you ask me! Take it out quick!
| The Red Roller is a rare variant of the Road Roller. It's powerful enough to upend bedrock, but its weak spot is the driver's seat!
| The Rat Phant sprouts needles from its back to use with its attacks! Make sure to anticipate its quick movements!
| The Brown Bear has a hidden, evil face! Watch out when it lifts its forepaws!
| The Dozombie is a dangerous enemy that sprouts blades from its abdomen. It also likes to kind of... clown around.
Las Vegas
| The Juggler Clown is a clever fellow that clowns its way into the fray. Destroy the balls it juggles and send it tumbling to the ground!
| The Vegas Illusia manifest all manner of deadly errata from the torch it carries! You can evade it when it uses the tower to charge at you!
| The Nightmare Vegas is a rare variant of the Vegas Illusia. Attack its four legs to sweep it off its feet!
- ???? (Parallel Areas)
| Coordinates unclear. Surrounded by Rappies. Where have I been sent to now?
| What's WITH this place? An aurora overhead, water stretching out before my eyes... Might as well start by taking a swim, huh?
| I don't know where I am, but it must be my lucky day, because there are hot springs here! Nobody is around, so I'm gonna soak this chance up.
- Multiple/All Planets
| Surely you've heard of Rappies before! They're cute, lovable creatures that transcend time and space. Adorable!
| Dagans serve as part of the Falspawn vanguard. Individually they are not very strong, but because they hunt in packs, caution is required.
| Gehl Bulfs are really dangerous. Sometimes they approach slowly, and other times they swoop in and explode.
| You ever see an enemy with some fancy-schmancy name? That's how you know you're not dealing with your garden variety baddie.
| Have you seen an Energizer Crystal before? They're mineral-like objects you come across now and then that boost photon activity.
| The Chrome Dragon, also known as a "rampaging dragon," gets stronger by eating. Careful-- it's got a wide array of offensive options.
| Eh? What in the...!? D-did you just drop the container somewhere? Nooo, there was good stuff inside...
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