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Rules & Restrictions - Character Quotes
Phase 01 - Phase 02 - Phase 03 - Phase 04 - Phase 05
Phase 06 - Phase 07 - Phase 08 - Phase 09
Intermission - Phase 10
Phase 11 - Phase 12 - Phase 13 - Phase 14 - Phase 15
Phase 16 - Phase 17 - Phase 18 - Phase 19 - Phase 20
Epilogue - Notes


Sigma Hidden Forbidden Sin Realm

The Forest of Pain... well... It... It feels like it's been years since I was here...


This is it. The final abyss quest. Your suggested level of entry is 135. While the Forest of Pain takes place in a "forest" style dungeon there are notable differences. The sky is dark, the trees have no leaves, mushrooms and flowers are blue, swinging pedulums replace bear traps in the halls while cannons replace Chim Bombers in trap rooms. Even the music is different. Upon entering the first room you'll come across some monsters you may not have seen in a very long time. Please be aware... they've been buffed up and won't be as weak as they were outside of the forest...


Rules & Restrictions
About Phase Bonuses:
"Every phase, or five blocks, in the Forest of Pain is given a Phase Bonus. If you complete its conditions, you will receive a special item. Phase Bonuses will be displayed in the first block of each phase, and can be checked by pressing the X button on the full map."

To see whether or not you've completed a Phase Bonus, press Select then X. It will list the condition(s) for the current phase and if you've completed it, you will see a red circle button icon.

About restrictions on Item Storage
"In the Forest of Pain, you may store items and exchange them for GP, but you may not take them out."

In other words: come prepared. Make sure you have plenty of high level HP & SP restoring items on hand because you cannot pull them out of storage. The same goes for customized equipment / customization items you feel may be helpful. An accessory with the Boost Candle attached to it will be of great use to.

About Neo Platform
"On this type of Platform, you may choose Party from the menu to edit your party."

After five or more blocks you may find yourself wanting to switch party members and with these special platforms you can do that without leaving and re-entering the forest! This is especially useful during the second half of this quest where you cannot leave the area.

Between Phases
Each block ending in a 0 or 5 contains a boss-class monster. You cannot use the Smoke Screen / Bomb items in these blocks. Bosses will see and pull you into battle before you even pass through the doorway. You can only sneak by a boss if you have the Demons Safe Shoes or any accessory with a Cat Whiskers attached to it equipped, but you'll still have to fight them. You'll also find Save Points and Neo Platforms in these blocks.

Other Recommendations
- You'll want as much item space as possible so completing the Lucky Data and Bikman's Flyer campaigns before getting too deep into the forest is a good idea. This will free up space taken up by the Animal Radar and Flyer Radar.

- Although the suggested level of entry is L135, L150 may be a better bet. There's plenty to do to 100% the game so getting stuff like obtaining all the area words, maxing the Ryu Books, and so on. By the time that's all done you'll certainly be L150 anyhow!

- When faced with Combo or Skill Trigger conditions, keep the L1 button held in so your party members won't attack and potentially defeat monsters until you've completed the condition. Another thing for Combo ones is to use your regular Dual Gun attacks from far enough away that you do only 1 damage to a monster.

- For Awakening conditions have an accessory with the Battle Cosmetics item attached, equipped. This helps to fill the morale guage faster. Having party members that like combos such as Pi, Silabus, and Yata are good to have on hand. Using items and skills on members helps to. Beast and Demon awakenings can be used when the morale guage is half full so definetely use those over the Avatar awakening.

- The "be KO'd # times or less" condition isn't just for Haseo. It counts all party member deaths. Make sure they're well equipped and leveled! Heal them yourself if you see their HP is getting low.

- Monsters with no weaknesses in Phase 18 & 20 (save for the final boss) cannot be harmed by physical attacks. You'll need to use magical skills to take their HP down, or build up your morale guage and use Beast Awakening.

By the way...
Aside from story related bosses, monsters here do not drop items or money. Since you cannot take items out of storage, you'll have to rely on Mushrooms (MS), Treasure Boxes (TB), and Trapped Treasure Boxes (TpB) for item drops (there is no Anomolous Data). You may also run into other player characters with whom you can chat and trade with as always. Oh and there will be Chim Sphere farming, plus Chim Assassins will show up from time to time as they do in regular dungeons.


Character Quotes
When entering the event area for the first time the third character in your party will comment on the event. The following list covers what each ally has to say.

Atoli: "Forest of Pain" is a pretty scary name if you ask me...
Kuhn: "Forest of Pain", huh... Such an ominous name...
Pi: Also called the "Forest of Pain"... It's a nostalgic place for you, isn't it?
Silabus: This is the first time I've ever been to the "Forest of Pain"... It's quite exciting.
Gaspard: The "Forest of Pain"'s name alone is scary enough without even having to go in...
Piros the 3rd: Let's go, my friends! An exciting adventure is about to begin!!
Alkaid: The "Forest of Pain"... I'm getting excited already, Haseo!
Saku: The Forest of Pain... what a scary name.
Bo: I'm gonna try my best, Haseo. I'm gonna try my very best.
Endrance: Let's go, Haseo.
Antares: Seems like this is turning out to be quite an event. Don't lower your guard, kid.
Matsu: Heh, you leave everything to me. Got it?
Yata: It's almost like coming home, isn't it Haseo?
Zelkova: Hehehe, I'm so happy that I'm getting to go on an adventure with you, Haseo!
Shino: Cernunnos... Pretty exciting, huh?
Bordeaux: The "Forest of Pain"... That's a great name! I'm getting really pumped up about it!!!
Kaede: This is my- my first time in the "Forest of Pain"... I just hope it's not too bad.
Natsume: Boy, the "Forest of Pain" seems so scary... Oh! But I'm not backing down!


And so it begins~
Phase 01 - Phase Bonus for blocks 1 to 4:
1. Perform a 25 hit combo.
Reward: Healing Potion x20

Onion Mash		HP: 2300				Weak: Dual Swords
Wild Kettle		HP: 2500				Weak: Broadsword
Goblin Mage		HP: 2200				Weak: Dual Swords
Maxima Bazooka	HP: 6328		Boss	Weak: Dual Swords

MS:  Hurricane Razor, Holy Arrow, Healing Potion, Weird Black Tea
TB:   Strange Soda, Vigor Crystal, Spirit Crystal, Fire Hisa, Water Hisa
TpB: Evil Dispel

Phase 02 - Phase Bonus for blocks 6 to 9:
1. Perform 10 Skill Triggers.
Reward: Healing Storm x20

Raven Claw		HP: 2550		Armored	Weak: Dual Swords
Chickie			HP: 2200		Armored	Weak: Dual Swords
Strange Head		HP: 2550				Weak: Scythe
Lady Guard		HP: 2542		Armored	Weak: Dual Swords
Maxima Bazooka	HP: 6328		Boss	Weak: Dual Swords

MS:  Healing Potion, Speed Charm, Vigor Crystal
TB:   Healing Potion, Weird Black Tea, Vigor Crystal, Poison White, Poison Jijo
        Naja Cowl
TpB: Healing Potion, Warrior Tome, Soul Jijo, Chain Hisa, Passion Jump Clogs

Phase 03 - Phase Bonus for blocks 11 to 14:
1. Destroy 10 objects.
Reward: Healing Storm x20

Ruby Cutter		HP: 2900		Armored	Weak: Broadsword
Fever Horse		HP: 2948		Armored	Weak: Broadsword
Fat Lancer 		HP: 2845		Armored	Weak: Broadsword
Forest King		HP: 6552		Boss	Weak: Broadsword

MS:  Water Dragon, Hell Raiser, Healing Potion, Fairy Drop, Revival Medicine, 
        Vigor Crystal, Spirit Crystal
TB:   Healing Potion, Water White, Dark White, Dark Tower, Remedy Imperial, 
        Zoned Fire Ball, Berserk Dark Ball
TpB: Logic Hisa, Zoned Super Belt

Phase 04 - Phase Bonus for blocks 16 to 19:
1. Perform a 40 hit combo.
Reward: Restoring Drop x15

Goblin Guard		HP: 2669				Weak: Dual Swords
Angelic Gore		HP: 3100				Weak: Broadsword
Spear Fish  		HP: 2604				Weak: Dual Swords
Lizard Hunter		HP: 2774				Weak: Scythe
Forest King		HP: 6552		Boss	Weak: Broadsword

MS:  Hurricane Razor, Earth Rain, Hell Raiser, Healing Potion, Weird Black Tea,
        Revival Medicine, Vital Charm
TB:   Fairy Drop, Omnipotent Soda, Cat Whiskers, Poison Drake, Fire Garma,
        Curse Cloud, Seduce Cowl, Vital Cowl, Vigil Imperial, Berserk Water Ball
TpB: Holy Monarch

Phase 05 - Phase Bonus for blocks 21 to 24:
1. Perform 12 Skill Triggers
Reward: Restoring Drop x15

Truffle			HP: 2948				Weak: Dual Swords
Hell Charm		HP: 2719		Armored	Weak: Dual Swords
Chickie Dada		HP: 2714		Armored	Weak: Dual Swords
Black Raptor		HP: 3059		Armored	Weak: Dual Swords
Hanger Berry		HP: 3048				Weak: Broadsword
Giga Mammoth		HP: 6800		Boss	Weak: Broadsword

MS:  Earth Rain, Healing Storm, Holy Potion, Omnipotent Soda, Revival Medicine,
        Warrior Tome, Wizard Tome, Astrologer Tome, Lodestone, Cat Whiskers,
        Vigor Crystal, Spirit Crystal
TB:   Curse Drake, Dark White, Poison Cloud, Heaven Cowl, Heaven Dispel,
        Heaven Imperial
TpB: Soul Hisa

Phase 06 - Phase Bonus for blocks 26 to 29: 1. Open 5 treasures or trap boxes. Reward: Restoring Drop x15 Carrie HP: 2832 Armored Weak: Broadsword Gaze Knight HP: 3150 Armored Weak: Broadsword Bowler Head HP: 3209 Weak: Broadsword Death Kettle HP: 2500 Weak: Broadsword Lizard Assassin HP: 2825 Weak: Scythe Darklord's Shade HP: 9999 Boss Weak: none MS: Hurricane Razor, Hell Raiser, Healing Storm, Holy Potion, Revival Medicine, Warrior Tome, Wizard Tome, Speed Charm, Lodestone, Vigor Crystal, Spirit Crystal TB: Revival Medicine, Warrior Tome, Water Garma, Earth Jijo, Fire Hisa, Vocal Cowl, Holy Cowl, Aware Imperial, Berserk Earth Ball TpB: Wizard Tome Phase 07 - Phase Bonus for blocks 31 to 34: 1. Perform a 65 hit combo. Reward: Restoring Rain x20 Azul Sachem HP: 3800 Weak: Scythe Tick Mask HP: 3513 Weak: Scythe Lance Marine HP: 3645 Weak: Dual Swords Long-Lived HP: 3940 Weak: Broadsword Tetra Foot HP: 3912 Weak: Broadsword Sorceror Owl HP: 7159 Boss Weak: Dual Swords MS: Fire Barrel, Water Dragon, Earth Rain, Hell Raiser, Healing Storm, Fairy Rain, Holy Potion, Omnipotent Soda, Revival Medicine, Warrior Tome, Astrologer Tome, Body Butterfly, Mind Butterfly TB: Curse Jijo, Fortitude Cowl, Fortitude Dispel, Fortitude Imperial, Search Fire Ball, Greedy Earth Ball, Greedy Dark Ball TpB: Faze Hisa, Drain Hisa Phase 08 - Phase Bonus for blocks 36 to 39: 1. Perform 15 Skill Triggers Reward: Fairy Queen Orb Vak Zin HP: 4250 Weak: Dual Swords Druk HP: 3845 Weak: Scythe Chickie Mama HP: 3798 Armored Weak: Dual Swords Rue Zin HP: 4250 Weak: Dual Swords Zan Zin HP: 4250 Weak: Dual Swords Hell Vulture HP: 4102 Armored Weak: Dual Swords Ignis Tail HP: 4338 Weak: Dual Swords Captain Hook HP: 3746 Weak: Dual Swords Sorceror Owl HP: 7159 Boss Weak: Dual Swords MS: Water Dragon, Healing Storm, Fairy Rain, Holy Potion, Omnipotent Soda, Revival Medicine, Knight Tome, Speed Charm, Body Butterfly, Mind Butterfly TB: Wind Drake, Naja Cowl, Vital Dispel, Holy Imperial, Zoned Fire Ball, Berserk Dark Ball TpB: Fairy Rain, Body Butterfly, Logic Hisa, Fortitude Dispel Phase 09 - Phase Bonus for blocks 40 to 44: 1. Destroy 15 objects. Reward: Restoring Rain x20 Carrianne HP: 3998 Armored Weak: Broadsword Scissor Byte HP: 4169 Armored Weak: Broadsword Chain Whip HP: 4681 Weak: Dual Swords Gobcannon 77 HP: 4297 Armored Weak: Broadsword Megalo Adamant HP: 7225 Arm-Boss Weak: Broadsword MS: Fire Barrel, Water Dragon, Earth Rain, Strange Coffee, Omnipotent Soda, Revival Medicine, Revive Potion, Restoring Drop, Warrior Tome, Knight Tome, Astrologer Tome, Body Butterfly TB: Earth Rain, Curse Tower, Water Cloud, Seduce Cowl, Vital Cowl, Absorb Imperial, Greedy Dark Ball TpB: Faze Hisa, Holy Comet
Intermission
In the first room of Block 50 you'll finally re-unite with Tabby! Her and Haseo will do some catching up. However if Shino is in your party the conversation will steer towards Ovan and the Twilight Brigade. After all is said and done, she'll logout and you'll find you have an important e-mail waiting.

Before that defeat the boss so that Block 50 is now a starting point from the chaos gate. This is important because Block 50 is the last shortcut. Which means you'll have to do 51-100 without returning to town. So this is a good point to go back to town, check your e-mail, restock on items, make sure you have space in your inventory and storage, and so on.

By the way did you notice monsters are starting to get stronger? If you were skipping enemy parties up until now maybe you didn't. But with new and more involved Phase Bonus conditions you won't be able to skip by as many of them as before... and is it just me, or is the sky getting darker?
Phase 10 - Phase Bonus for blocks 46 to 49:
1. Perform a 80 hit combo.
Reward: Healing Tonic x15

Hash Chase		HP: 4852				Weak: Broadsword
Holy Eater 		HP: 4800				Weak: Broadsword
Long-Lived-Lord		HP: 4868				Weak: Broadsword
Megalo Adamant	HP: 7225		Arm-Boss	Weak: Broadsword

MS:  Water Dragon, Earth Rain, Hell Raiser, Omnipotent Soda, Restoring Drop,
        Noble Drop, Warrior Tome, Knight Tome, Astrologer Tome, Mind Butterfly
TB:   Mind Butterfly, Light Hisa, Remedy Dispel, Delude Holy, Stoic Imperial, 
        Remedy Imperial, Delude Imperial, Search Light Ball
TpB: Body Butterfly, Vigor Comet

Outbreak of Battle
Phase 11 - Phase Bonus for blocks 51 to 54: 1. Perform 18 Skill Triggers. 2. Defeat 6 enemy parties. 3. Clear while being KO'd 3 time(s) or less. 4. Perform Awakening 4 times. Rewards: Healing Tonic x15, DG-Y, Body Butterfly, Confusion Leaf Elite Lizard HP: 4774 Weak: Scythe Duster Goblin HP: 4684 Weak: Dual Swords Goblin Knight HP: 4745 Weak: Dual Swords Sea Trident HP: 4898 Armored Weak: Dual Swords Dryramas HP: 7310 Boss Weak: Dual Swords MS: Fire Barrel, Water Dragon, Earth Rain, Restoring Drop, Revive Potion, Knight Tome, Wizard Trump, Astrologer Trump, Body Butterfly TB: Gravity Cloud, Feeble Dispel, Vigil Imperial, Suppress Imperial TpB: n/a Phase 12 - Phase Bonus for blocks 56 to 59: 1. Open 6 treasures or trap boxes. 2. Defeat 7 enemy parties. 3. Clear while being KO'd 3 time(s) or less. 4. Perform Awakening 4 times. Rewards: Revive Storm x15, Nil Strike, Mind Butterfly, Battle Cosmetics Trapspore HP: 5007 Weak: Broadsword Face Bug HP: 4721 Weak: Scythe Funnyface HP: 4698 Armored Weak: Dual Swords Horndrigal HP: 4825 Armored Weak: Dual Swords Dryramas HP: 7310 Boss Weak: Dual Swords MS: Hurricane Razor, Holy Arrow, Goldy Potion, Omnipotent Soda, Restoring Drop, Knight Trump, Wizard Trump, Astrologer Trump, Body Butterfly, Mind Butterfly TB: Fierce Hisa, Berserk Dark Ball, Regain Jump Clogs, Greedy Man Gloves, Regain Man Gloves TpB: Drain Cloud, Chain Cloud, Vigor Comet Phase 13 - Phase Bonus for blocks 61 to 64: 1. Perform a 100 hit combo. 2. Defeat 7 enemy parties. 3. Clear while being KO'd 3 time(s) or less. 4. Perform Awakening 5 times. Rewards: Guiding Wings, Nil Theft, Body Butterfly, Grab Bag Gimmick Torch HP: 4710 Weak: Broadsword Meggido Hydra HP: 5078 Armored Weak: Broadsword Brigandine HP: 6400 Arm-Boss Weak: Broadsword MS: Fire Barrel, Hurricane Razor, Godly Potion, Revive Potion, Noble Rain, Knight Trump, Wizard Trump, Astrologer Trump TB: Earth Rain, Power Drake, Soul Cloud, Nimble Dispel, Aware Mercury TpB: Vocal Holy, Regain Man Gloves
Phase 14 - Phase Bonus for blocks 66 to 69: 1. Perform 20 Skill Triggers. 2. Defeat 7 enemy parties. 3. Clear while being KO'd 3 time(s) or less. 4. Perform Awakening 5 times. Rewards: Hadesbane Salve x10, Nil Madness, Mind Butterfly, Divine Seed Heavy Stamp HP: 4800 Weak: Broadsword Blue Mage HP: 4278 Weak: Scythe Vak Juggler HP: 4046 Weak: Scythe Rue Juggler HP: 4046 Weak: Scythe Zan Juggler HP: 4046 Weak: Scythe Riverdyle HP: 4881 Weak: Broadsword Gan Juggler HP: 4046 Weak: Scythe The One Death HP: 9999 Arm-Boss Weak: none MS: Fire Barrel, Water Dragon, Hurricane Razor, Godly Potion, Restoring Rain, Noble Rain, Vital Charm, Warrior Trump, Wizard Trump, Astrologer Trump TB: Chain Drake, Logic Hisa, Naja Dispel, Haunt Mercury, Heal Man Gloves TpB: Power Hisa, Drain Cloud Phase 15 - Phase Bonus for blocks 71 to 74: 1. Open 7 treasures or trap boxes. 2. Defeat 8 enemy parties. 3. Clear while being KO'd 2 time(s) or less. 4. Perform Awakening 6 times. Rewards: Revive Storm x10, Nil Defile, Body Moth, Cat Whiskers Massacre Mummy HP: 4785 Weak: Scythe Harpy Queen HP: 5110 Armored Weak: Dual Swords Lava Dodo HP: 5224 Weak: Dual Swords Yo-Ho Hyle HP: 4880 Weak: Dual Swords Deepone HP: 5125 Boss Weak: Dual Swords MS: Water Dragon, Hurricane Razor, Earth Rain, Godly Potion, Restoring Rain, Noble Rain, Strange Soda, Hadesbane Salve, Warrior Trump, Knight Trump, Astrologer Tump, Steel Crest, Steel Shell TB: Charm Hisa, Search Jump Clogs, Zoned Fate Book, Berserk Fate Book, Regain Jump Clogs TpB: Seduce Comet Phase 16 - Phase Bonus for blocks 76 to 79: 1. Perform a 110 hit combo. 2. Defeat 8 enemy parties. 3. Clear while being KO'd 2 time(s) or less. 4. Perform Awakening 6 times. Rewards: Revive Storm x10, Nil Ally, Mind Moth, Funbolt Oil Wheel Jack HP: 5040 Weak: Broadsword Gobdam 78 HP: 5000 Armored Weak: Broadsword Goblin General HP: 5167 Weak: Dual Swords Carrionteinne HP: 5220 Armored Weak: Broadsword Break Rest HP: 5367 Weak: Broadsword Evil Grinner HP: 5128 Armored Weak: Dual Swords Huge Grudge HP: 7450 Boss Weak: Dual Swords MS: Fire Barrel, Hurricane Razor, Earth Rain, Restoring Rain, Noble Rain, Strange Soda, Warrior Trump, Knight Trump, Astrologer Trump TB: Gravity Cloud, Omnipotent Soda, Dream Cowl, Haunt Dispel, Feeble Dispel, Naja Imperial, Suppress Imperial, Greedy Earth Ball, Zoned Wind Ball TpB: Dream Holy Phase 17 - Phase Bonus for blocks 81 to 84: 1. Perform 25 Skill Triggers 2. Defeat 8 enemy parties. 3. Clear while being KO'd 1 time(s) or less. 4. Perform Awakening 7 times. Rewards: Smoke Bomb, Nil Charm, Indulgence, Sapphire Eye Barbarous Ankh HP: 5437 Weak: Dual Swords Noble Pain HP: 5706 Weak: Broadsword Long-Lived-King HP: 5798 Weak: Broadsword Sir Unknown HP: 5340 Weak: Scythe Vice Ripper HP: 5467 Weak: Scythe Heavens Doom HP: 5648 Weak: Broadsword Judgement HP: 7777 Boss Weak: Broadsword MS: Earth Rain, Healing Tonic, Omnipotent Soda, Warrior Trump, Knight Trump, Astrologer Trump, Steel Shell, Steel Crest TB: Earth Rain, Elven Drop, Faze Drake, Rush Jijo, Vigor Cowl, Holy Mercury, Search Jump Clogs TpB: Zoned Super Belt Phase 18 - Phase Bonus for blocks 86 to 89: 1. Open 8 treasure or trap boxes. 2. Defeat 9 enemy parties. 3. Clear while being KO'd 1 time(s) or less. 4. Perform Awakening 7 times. Rewards: Revive Storm x10, Nil Encroach, World Mirror, Bell of Time Vicious Seed HP: 3149 Weak: none Rue Dibro HP: 3050 Weak: none Vak Dirbo HP: 3050 Weak: none Zan Dibro HP: 3050 Weak: none Gan Dibro HP: 3050 Weak: none Lei Dibro HP: 3050 Weak: none Ani Dibro HP: 3050 Weak: none Tinder Baron HP: 5398 Boss Weak: none MS: Water Dragon, Hurricane Razor, Earth Rain, Hell Raiser, Healing Tonic, Elven Drop, Spirit Charm, Knight Trump, Warrior Trump, Astrologer Trump TB: Steel Shell, Wrath Hisa, Evil Dispel, Aware Mercury, Regain Jump Clogs, Zoned Fate Book TpB: Drain Cloud, Train Super Belt Phase 19 - Phase Bonus for blocks 91 to 94: 1. Perform a 125 hit combo. 2. Defeat 9 enemy parties. 3. Clear while being KO'd 0 time(s) or less. 4. Perform Awakening 8 times. Rewards: Chicha Potion x10, Nil Abduct, Steel Shell, Rosary of Health Chickie Gramma HP: 4897 Armored Weak: Dual Swords Malphas HP: 3900 Weak: Broadsword Atmosphere HP: 4868 Weak: Dual Swords Malphas HP: 5900 Weak: Broadsword Atmosphere HP: 5868 Weak: Dual Swords Atmosphere HP: 3868 Weak: Dual Swords Chaos Empress HP: 8879 Weak: Broadsword MS: Fire Barrel, Water Dragon, Earth Rain, Healing Tonic, Omnipotent Soda, Hadesbane Salve, Warrior Trump, Astrologer Trump, Steel Crest, Steel Shell TB: Chain Drake, Commandment White, Power Hisa, Rush Cloud, Suppress Dispel, Heal Man Gloves, Regain Jump Clogs TpB: Soul Drake, Veteran White, Fast Super Belt
Phase 20 - Phase Bonus for blocks 96 to 99: 1. Perform a 140 hit combo. 2. Defeat 9 enemy parties. 3. Clear while being KO'd 0 time(s) or less. 4. Perform Awakening 8 times. Rewards: Wonder Potion x5, Nil Embrace, Steel Crest, Rosary of Spirit High One HP: 3958 Weak: Broadsword Vak Abado HP: 4100 Weak: none Zan Abado HP: 4100 Weak: none Lei Abado HP: 4100 Weak: none Mikistri HP: 4816 Armored Weak: none True Cernunnos HP: 9999 Boss Weak: none MS: Water Dragon, Hurricane Razor, Revive Storm, Omnipotent Soda, Elven Drop, Revival Serum, Chicha Potion, Knight Trump, Astrologer Trump TB: Frenzy White, Charm Hisa, Gravity Hisa, Drain Cloud, Heal Man Gloves TpB: Chain Drake, Power Hisa
Epilogue
"And... to the new future."
Once the True Cernunnos is defeated Haseo will be transported to the true final area of the forest like he was in .hack//Roots. You'll now be treated to the series epilogue. What Haseo finds is similar yet different from before. After that is over with it cuts to the final cutscene of the game with Haseo and Shino chatting in Mac Anu. Then a congratulations screen shows up stating you've completed all episodes of .hack//G.U.!

Notes
- Completing this quest will unlock the final desktop wallpaper and viewable cutscene!

- MS = Mushroom | TB = Treasure Box | TpB = Trapped Treasure Box

- The item finds I listed are what I got on my journey through the forest. Although items are random it seems like multiple blocks draw from the same pool of potential items.

- Did you notice? Block 30, 50, 70, and 100 are special as they are all story related. Their numbers also correspond with the area level caps of .hack//Infection, Mutation, Outbreak, and Quarantine (well Quarantine's was 99 but still).
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